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The Automation and Commodification of Sociability in China. A Case Study of the Mobile Game Honor of Kings | Synapse
March 3, 2026
The Automation and Commodification of Sociability in China. A Case Study of the Mobile Game Honor of Kings
WC
Wen Cai
Communication, Information, Médias
Key Points
The findings reveal a transformation in sociability driven by the automation of digital interactions.
This analysis demonstrates that automation has reshaped how individuals engage socially within mobile gaming environments.
Exploration of the impact of commodification on social dynamics within Honor of Kings shows significant shifts in engagement.
Findings suggest that the changes in sociability within this mobile game reflect broader trends in contemporary Chinese society.
Abstract
International audience
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Wen Cai (Mon,) studied this question.
synapsesocial.com/papers/69a76865badf0bb9e87e48ea
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