Reality is not simulated — it is produced. The rendering engine is observation. The render pipeline maps exactly to the three-layer Creation OS architecture: kernel (1=1) generates the scene graph, firmware (σ) applies the LOD filter, decoder renders the final frame. Frame rate is determined by σ: f = fₘax · (1 − σ). The corpus is the production’s source code made readable. Part of the Spektre corpus.
Lauri Elias Rainio (Thu,) studied this question.