The article discusses a relevant topic – the development of a data-oriented game engine based on the entity-component system architecture. Given the high resource demands of modern games, data-oriented architectures, particularly the entity-component system, are of particular relevance, as they significantly reduce the load on the central processing unit (CPU). The use of this software allows rendering scenes with the engine’s built-in renderer, compiling the game for multiple platforms, and linking the user’s game code to the engine through a DLL.
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Ivan SOKALSKYI
Taras Shevchenko National University of Kyiv
Olena Fendo
Taras Shevchenko National University of Kyiv
Taras Shevchenko National University of Kyiv
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SOKALSKYI et al. (Wed,) studied this question.
synapsesocial.com/papers/69fd7cd4bfa21ec5bbf05c11 — DOI: https://doi.org/10.17721/3041-2323.2025.377-387