Gamification has garnered increasing scholarly attention in higher education for its capacity to enhance learner engagement, intrinsic motivation, and academic persistence through the integration of game-based elements such as points, badges, leaderboards, and progress indicators. This scoping review applies the PRISMA-ScR framework to rigorously examine the implementation of gamification in Moodle, a globally prevalent learning management system within higher education institutions. Synthesizing findings from a diverse range of empirical studies, this review identifies dominant gamification mechanics, evaluates their pedagogical effectiveness, and discusses the methodological and technical considerations associated with their deployment. Emphasis is placed on the outcomes related to student performance, satisfaction, and skill development. The review also delineates implementation challenges, offering critical insights and evidence-based recommendations for educators, instructional designers, and policy stakeholders interested in advancing digital pedagogies through gamified approaches in Moodle-enabled environments.
Ivanjko et al. (Mon,) studied this question.