Traditional visual SLAM pipelines are typically designed under the static-world assumption and often degrade severely in indoor environments with frequent human motion. To improve trajectory accuracy and front-end stability in such scenarios while maintaining real-time throughput, we present SY-SLAM, an RGB-D SLAM system for dynamic indoor environments with frequent human motion. (S stands for SuperPoint, which is used as a detector-only learned keypoint front-end, and Y stands for YOLO, which provides asynchronous person-aware keypoint suppression based on detected human bounding boxes.) We integrate a TensorRT-deployed detector-only SuperPoint module to improve keypoint repeatability and robustness while retaining ORB binary descriptors for efficient matching and place recognition within the ORB-SLAM3 framework. To avoid feature starvation while preserving keypoint quality, we further introduce an adaptive SuperPoint keypoint selection strategy that applies stricter filtering when keypoints are abundant and relaxes the selection constraints when they are scarce. In parallel, an asynchronous YOLOv8s TensorRT thread performs person detection with temporal bounding-box memory, and keypoints inside detected person regions are removed before ORB descriptor computation and matching to reduce dynamic-feature contamination in the front end. We evaluate SY-SLAM on five dynamic TUM RGB-D fr3 sequences using ATE and RPE metrics. Compared with ORB-SLAM3, SY-SLAM reduces ATE RMSE by 93.45% across four dynamic walking sequences. On the widely reported fr3/w/x sequence, SY-SLAM achieves competitive accuracy with recent dynamic SLAM methods while maintaining real-time performance. The system runs in real time at 46.8 Hz (21.36 ms per frame) on an Intel i9-13900H CPU with an NVIDIA RTX 4070 Laptop GPU.
Zhi et al. (Sat,) studied this question.