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The results indicate that the urban middle graders, but not the upper graders, outperformed their rural counterparts in the creativity test before game-based learning. Nevertheless, all children got a higher score on the creativity test after the game-based learning, suggesting the employed creativity learning systems could be vehicles for improving elementary school children's creativity. However, the rural children gained less from the learning than the urban children, which may be due to weaker competencies in self-regulated learning. Further studies can employ an inventory to verify this and also consider providing more scaffolding of self-regulated learning to more disadvantaged students during digital game-based creativity learning. Additionally, the results of this study reflect the importance of self-determination and rewards in learning motivation. Appropriate rewards may encourage persistence in taking on challenges.
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Yu‐chu Yeh
Yu‐Shan Ting
British Journal of Educational Psychology
National Chengchi University
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Yeh et al. (Wed,) studied this question.
www.synapsesocial.com/papers/69dc337c3080d3567e2748d1 — DOI: https://doi.org/10.1111/bjep.12594
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