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We present a reinforcement learning approach using Deep Q-Networks to steer a vehicle in a 3D physics simulation. Relying solely on camera image input the approach directly learns steering the vehicle in an end-to-end manner. The system is able to learn human driving behavior without the need of any labeled training data. An action-based reward function is proposed, which is motivated by a potential use in real world reinforcement learning scenarios. Compared to a naive distance-based reward function, it improves the overall driving behavior of the vehicle agent. The agent is even able to reach comparable to human driving performance on a previously unseen track in our simulation environment.
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Wolf et al. (Thu,) studied this question.
www.synapsesocial.com/papers/6a0a537e839f3dcd48b4edd5 — DOI: https://doi.org/10.1109/ivs.2017.7995727
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:
Peter Wolf
Christian Hubschneider
Michael Weber
Karlsruhe Institute of Technology
FZI Research Center for Information Technology
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