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April 1, 2026International Journal of Technology and Design Education0 citationsOpen Access

Pedagogical strategies for teaching computational thinking in authentic contexts

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WFWendy Fox-TurnbullSWShaoqun Wu

Key Points

  • This research investigates effective pedagogical strategies for teaching computational thinking in primary education.
  • Examined four pedagogical aspects: unplugged, tinkering, making, remixing.
  • Conducted qualitative research in a primary school with a high Māori student population.
  • Applied Kotsopoulos et al.'s pedagogical framework and principles from Bishop and Berryman.
  • Identified key themes such as local context and student organization in learning.
  • Highlighted the effectiveness of physical and digital manipulatives.
  • Emphasized the role of gamification in enhancing engagement with computational thinking.

Abstract

Computational thinking is important not only in mathematics and computer science but in the other disciplines of STEM and integrated STEM education. This article presents the findings from a study undertaken in a small-town primary school in New Zealand with a high population of Māori students. The study drew on four aspects from Kotsopoulos et al.’s framework of pedagogical experiences: unplugged, tinkering, making, remixing to investigate pedagogical strategies that facilitate the successful embedding of computational thinking within authentic technological practice. Computational thinking is an aspect of digital technologies in the New Zealand Curriculum that teaches children to approach problems systematically, using logical and analytical reasoning. It aims to prepare learners to be designers and developers of digital outcomes. The research identifies learning pedagogies that assist young learners to develop their understanding of computational thinking for the purpose of understanding, designing and developing digital technologies. The qualitative methodologies were informed by the three pedagogical principles from Bishop and Berryman to guide the research design and frame learning support for students. Key themes to emerge from the data include the value of local context, student and classroom organisation, use of physical and digital manipulatives and gamification. Finally, the paper presents a model for the pedagogical delivery of computational thinking when embedded in technological practice in primary schools, drawing from and adding to Kotsopoulos et.al’s pedagogical framework.

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Cite This Study

Fox-Turnbull et al. (2026) studied this question.

synapsesocial.com/papers/69ccb6fd16edfba7beb88d30https://doi.org/10.1007/s10798-026-10085-8
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