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April 17, 2026International Journal of Contents0 citationsOpen Access

Posture Recognition for Human Interface in Virtual Reality

EAEun Young Ahn

Key Points

  • This research aims to enhance the accuracy of posture recognition in virtual reality environments using non-wearable sensors.
  • Developed a method for classifying human poses in a multi-dimensional space.
  • Utilized non-wearable sensors to gather motion data.
  • Applied a lazy learning system for robust posture recognition.
  • Transformed motion data into feature vectors normalized to the initial user pose.
  • Achieved high performance and accuracy in posture recognition.
  • Demonstrated effectiveness even with low-quality motion data.
  • Showed resilience to significant variations in user movements.

Abstract

This paper introduces a method for improving the accuracy of human posture recognition using non-wearable sensors. We tackle the challenges associated with motion recognition when using a low-precision depth camera. In our study, we define pose recognition as a classification task within a multi-dimensional space. We propose a spatial modeling approach that utilizes a lazy learning system, enabling robust posture recognition despite low-quality motion data or significant variations in user actions. The input motion data is transformed into informative feature vectors, normalized to the user's initial pose. Experimental results show high performance and accuracy, even in the presence of unstable or erroneous motion input.

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Cite This Study

Eun Young Ahn (2026) studied this question.

synapsesocial.com/papers/69e1cdc45cdc762e9d8571b8https://doi.org/10.5392/ijoc.2026.22.1.030
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