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September 10, 20250 citationsOpen Access

The Effect of Jumping Game Modification on Jumping Learning Outcomes in Elementary School

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YSYusrina SalsabiilaDADoni AndrijantoFJFeri Johanis

Key Points

  • Game modification significantly improved learning outcomes, with cognitive test scores rising by 45%.
  • In psychomotor assessments, students demonstrated a 30% improvement, indicating effective movement experiences.
  • The study involved 30 fifth-grade students using tailored game modifications to enhance physical education.
  • Data were analyzed using descriptive and inferential statistics, including t-tests and standard deviations.

Abstract

PE learning in schools will be optimal if the available facilities and infrastructure are adequate. However, at the research site where I conducted, the facilities for PE are limited. Therefore, this study aims to increase students' movement experience through game modification. It is hoped that this activity can improve student learning outcomes, both in cognitive and psychomotor aspects. This study aims to determine the effect of game modification on basic movement learning outcomes in grade 5 students of SDN Gading 1 Surabaya. This study uses the purposive sampling method, where samples are selected based on certain criteria to suit the research objectives. The sample used was 30 5B grade students of SDN Gading 1 Surabaya. Data was collected through knowledge and skill tests with treatment in the form of game modifications. Data analysis was carried out using descriptive statistics, including averages, standard deviations, and variances, as well as inferential statistics with normality tests, t-tests, and improvement measurements. The results showed that game modification had an influence of 30% on psychomotor tests and 45% on students' cognitive tests.

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Cite This Study

Salsabiila et al. (2025) studied this question.

synapsesocial.com/papers/68c1aab854b1d3bfb60e297dhttps://doi.org/10.59923/champions.v3i1.213
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