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August 5, 202111 citationsOpen Access

Reverse Pass-Through VR

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NMNathan MatsudaBWBrian WheelwrightJHJoel Hegland

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Abstract

We introduce reverse pass-through VR, wherein a three-dimensional view of the wearer’s eyes is presented to multiple outside viewers in a perspective-correct manner, with a prototype headset containing a world-facing light field display. This approach, in conjunction with existing video (forward) pass-through technology, enables more seamless interactions between people with and without headsets in social or professional contexts. Reverse pass-through VR ties together research in social telepresence and copresence, autostereoscopic displays, and facial capture to enable natural eye contact and other important non-verbal cues in a wider range of interaction scenarios.

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Cite This Study

Matsuda et al. (2021) studied this question.

synapsesocial.com/papers/6a09e37e00217ed3fb3407e7https://doi.org/10.1145/3450550.3465338
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