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In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.
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Haewoon Kwak
Jeremy Blackburn
Seungyeop Han
University of Washington
Qatar Airways (Qatar)
Telefónica (Spain)
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Kwak et al. (Fri,) studied this question.
www.synapsesocial.com/papers/69d7db9bec32c73b01ae312d — DOI: https://doi.org/10.1145/2702123.2702529