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This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solution, and present a new approximate solution to the full three-dimensional radiative scattering problem suitable for use in computer graphics. Additionally we review dynamical models for clouds used to make an animated movie.
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Kajiya et al. (Sun,) studied this question.
www.synapsesocial.com/papers/69de66b3726bee048db0bfe2 — DOI: https://doi.org/10.1145/800031.808594
James T. Kajiya
Brian P Von Herzen
California Institute of Technology
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