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April 25, 2026IEEE Transactions on Visualization and Computer Graphics0 citations

SIAgent: Spatial Interaction Agent Via LLM-Powered Eye-Hand Motion Intent Understanding in VR

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ZWZ X WangCGChenyu GuFLFeng Lu

Key Points

  • This study aims to improve user interaction in VR by transitioning from an 'Operation-to-Intent' to an 'Intent-to-Operation' framework.
  • Developed SIAgent framework to recognize intents from eye-hand motions.
  • Conducted two user studies with over 60 tasks comparing SIAgent with two traditional techniques.
  • Analyzed intent recognition accuracy, arm fatigue, and user preferences.
  • SIAgent achieved 97.2% intent recognition accuracy compared to 93.1% for gaze + pinch interaction.
  • Reported reduction in arm fatigue and enhanced usability for users.
  • Users showed a strong preference for the SIAgent system over traditional methods.

Abstract

Eye-hand coordinated interaction is becoming a mainstream interaction modality in Virtual Reality (VR) user interfaces. Current paradigms for this multimodal interaction require users to learn predefined gestures and memorize multiple gesture-task associations, which can be summarized as an "Operation-to-Intent" paradigm. This paradigm increases users' learning costs and has low interaction error tolerance. In this paper, we propose SIAgent, a novel "Intent-to-Operation" framework allowing users to express interaction intents through natural eye-hand motions based on common sense and habits. Our system features two main components: (1) intent recognition that translates spatial interaction data into natural language and infers user intent, and (2) agent-based execution that generates an agent to execute corresponding tasks. This eliminates the need for gesture memorization and accommodates individual motion preferences with high error tolerance. We conduct two user studies across over 60 interaction tasks, comparing our method with two "Operation-to-Intent" techniques. Results show our method achieves higher intent recognition accuracy than gaze + pinch interaction (97.2% vs 93.1%) while reducing arm fatigue and improving usability, and user preference. Another study verifies the function of eye gaze and hand motion channels in intent recognition. Our work offers valuable insights into enhancing VR interaction intelligence through intent-driven design. Our source code and LLM prompts will be made available upon publication. Our project page is at https://zhimin-wang.github.io/SIAgent.html.

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Cite This Study

Wang et al. (2026) studied this question.

synapsesocial.com/papers/69ec59fc88ba6daa22dab89ehttps://doi.org/10.1109/tvcg.2026.3686395
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