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March 5, 2026SHILAP Revista de lepidopterología2 citationsOpen Access

The acute effects of esports on heart rate variability: a systematic review and meta-analysis

HLHaitao LyuZGZhipeng GuYLYanle Li

Key Result

Esports gameplay acutely reduced RMSSD by SMD 0.24 and high-frequency HRV by SMD 0.47 compared to resting state, indicating decreased parasympathetic activity.

Key Points

  • This study aims to evaluate the acute effects of esports on heart rate variability through systematic review and meta-analysis.
  • Conducted systematic searches in PubMed, Web of Science, and Scopus databases.
  • Reviewed literature up to July 2025.
  • Two independent reviewers screened relevant publications and extracted data.
  • Data analyzed using Review Manager 5.4.
  • Heart rate variability showed significant decreases in RMSSD and HF during gameplay.
  • No significant differences found for SDNN, pNN50, LF, or LF/HF ratios.
  • Findings indicate substantial autonomic nervous system responses despite the sedentary nature of esports.

Study Design

Type

Systematic Review (n=489)

Structured PICO

Does esports gameplay alter heart rate variability compared to a resting state?

P
Population
12 studies pooling 489 participants (including adults, college students, and esports players)
I
Intervention
Esports gameplay (competitive video gaming across various genres including MOBA, sports, mobile, shooters, and fighting games)
C
Comparator
Resting state (pre-game or seated/supine rest)
O
Outcome
Heart rate variability (HRV) indices including RMSSD, SDNN, pNN50, NN50, HF, LF, LF/HF, and VLFsurrogate

Esports gameplay significantly decreases vagally mediated heart rate variability parameters (RMSSD and HF), indicating an acute autonomic stress response despite being a sedentary activity.

Main Result

Effect estimate: RMSSD SMD 0.24; 95% CI: 0.10–0.38; P < 0.001; HF SMD 0.47; 95% CI: 0.14–0.81; P = 0.006

Limitations

  • Included studies were predominantly single-group pre-post designs limiting evidence quality
  • Heterogeneity in HRV measurement protocols and durations
  • Lack of standardized definition of esports may have excluded some studies
  • Relatively small total sample size and heterogeneity limit generalizability
  • Lack of randomization in most included studies
  • Lack of blinding for participants or providers, potentially introducing performance bias
  • High heterogeneity in some outcomes (e.g., HF, LF/HF)

Abstract

Purpose The aim of this study was to apply systematic review and meta-analysis methods to analyze the acute effects of esports on heart rate variability (HRV). Methods This study systematically searched the PubMed, Web of Science, and Scopus databases, covering publications up to 20 July 2025. Two reviewers independently screened the literature and extracted data, and the analyses were conducted using Review Manager 5.4. Results The results indicated that, compared with the resting state, the root mean square of successive differences (RMSSD) SMD = 0.24; 95% CI: 0.10–0.38; P 0.001 and high-frequency (HF) SMD = 0.47; 95% CI: 0.14–0.81; P = 0.006 significantly decreased during gameplay. However, no significant differences were observed for standard deviation of normal-to-normal intervals (SDNN), percentage of adjacent normal-to-normal intervals differing by 50 m (pNN50), low-frequency (LF), or the low to high frequency ratio (LF/HF). Conclusion The study suggests that, although esports is a sedentary activity, it can nevertheless elicit significant autonomic nervous responses. These findings enrich the understanding of the physiological mechanisms of esports and provide empirical support for player health management, training optimization, and psychological regulation strategies.

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Cite This Study

Lyu et al. (2026) conducted a systematic review in Humans of all ages exposed to acute esports gameplay versus resting state (n=489). Esports gameplay vs. Resting state (baseline) was evaluated on Heart rate variability (HRV) parameters during esports gameplay compared with resting state (RMSSD SMD 0.24; 95% CI: 0.10–0.38; P < 0.001; HF SMD 0.47; 95% CI: 0.14–0.81; P = 0.006). Esports gameplay acutely reduced RMSSD by SMD 0.24 and high-frequency HRV by SMD 0.47 compared to resting state, indicating decreased parasympathetic activity.

synapsesocial.com/papers/69a91cbed6127c7a504bfa95https://doi.org/10.3389/fphys.2026.1762922
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