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March 8, 2026Economics Letters0 citationsOpen Access

Collusion when players take turns

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LCLuis CorchónGCGuadalupe Correa-LoperaBMBernardo Moreno

Key Points

  • The research aims to explore how collusion can persist among players taking turns within game theory contexts.
  • Modeling two players using grim trigger strategies
  • Analyzing conditions for Subgame Perfect Nash Equilibrium
  • Exploring the role of discount factors in sustaining collusion
  • Collusion can be maintained for discount factors below 1 but above 0
  • Sustainable collusion exists in two separate ranges of discount factors
  • Players effectively wield monopoly power in alternate game periods

Abstract

We present a model of two players who take turns to facilitate collusion. One of the players wins (contract, office), while the other loses by presenting a ludicrous proposal or no proposal at all. Assuming that players use grim trigger strategies, we show that it is possible to sustain agreements as a Subgame Perfect Nash Equilibrium (a) for a range of discount factors below one but above zero and (b) for two disjoint intervals of the discount factor. • We study a new form of collusion in infinitely repeated games. • Players enjoy monopoly power in alternate periods. • Examples: contests, auctions, elections, advertising. • Collusion can be sustained for a range of discount factors below 1 but above 0. • Collusion can be sustained for two disjoint intervals of the discount factor.

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Cite This Study

Corchón et al. (2026) studied this question.

synapsesocial.com/papers/69ada962bc08abd80d5bcafchttps://doi.org/10.1016/j.econlet.2026.112918
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