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March 18, 2026Psychology International0 citationsOpen Access

A Virtual Knockout: Comparing Affective and Anxiety Responses to VR Boxing and Conventional Cardio

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DGDaniel R. GreeneJRJonathan J. Ruiz-RamieACAndrew Craig-Jones

Key Result

Virtual reality boxing produced more sustained psychological benefits than traditional treadmill exercise, significantly decreasing state anxiety 20 minutes post-exercise (p=0.027).

Key Points

  • This study aims to compare the affective responses and state anxiety associated with virtual reality boxing and traditional cardio exercise.
  • Twenty adults completed two 30-minute exercise sessions: one on a treadmill and one in VR boxing.
  • Each session included a warm-up, 20-minute exercise bout, and a cool-down.
  • Affective states were assessed before, immediately after, and 20 minutes post-exercise.
  • Energy levels increased and tiredness decreased immediately after both exercise types.
  • Energy remained higher and tiredness lower 20 minutes after VR boxing only.
  • State anxiety decreased 20 minutes following VR boxing but not after treadmill exercise.

Structured PICO

Does virtual reality boxing improve affective states and anxiety compared to traditional moderate-intensity cardiovascular exercise on a treadmill in adults?

P
Population
20 adults
I
Intervention
Virtual reality boxing (VRB) consisting of a 30 min exercise session (standardized warm-up, 20 min exercise bout, and cool-down)
C
Comparator
Traditional moderate-intensity cardiovascular exercise on a treadmill (MICE) consisting of a 30 min exercise session
O
Outcome
Affective states, including energy, tiredness, tension, calmness, and state anxiety, assessed before exercise, immediately after exercise, and 20 min post-exercisepatient reported

Virtual reality boxing produces stronger and more sustained psychological benefits, including decreased state anxiety, compared to traditional treadmill exercise.

Abstract

Advances in technology have reduced opportunities for daily physical activity; however, emerging technologies may also create novel pathways for promoting exercise engagement. Purpose: This study compares affective responses before, immediately after, and 20 min following traditional moderate-intensity cardiovascular exercise on a treadmill (MICE) and virtual reality boxing (VRB). Methods: Twenty adults (N = 20) completed two counterbalanced 30 min exercise sessions consisting of a standardized warm-up, a 20 min exercise bout, and a cool-down performed during either MICE or VRB. Affective states, including energy, tiredness, tension, calmness, and state anxiety, were assessed before exercise, immediately after exercise, and 20 min post-exercise in each condition. Results: Energy increased, and tiredness decreased immediately following exercise in both conditions; however, energy remained elevated, and tiredness remained lower 20 min after VRB only. Calmness decreased immediately following exercise but returned to baseline after 20 min in both conditions. Tension increased immediately following VRB but returned to baseline after 20 min, whereas no changes were observed following MICE. State anxiety decreased 20 min after VRB (p = 0.027) but did not change following MICE. Conclusion: Both modalities acutely improved affect; however, VRB produced stronger and more sustained psychological benefits, suggesting immersive exercise may promote exercise adherence better.

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Cite This Study

Greene et al. (2026) studied this question. Virtual reality boxing produced more sustained psychological benefits than traditional treadmill exercise, significantly decreasing state anxiety 20 minutes post-exercise (p=0.027).

synapsesocial.com/papers/69ba42fb4e9516ffd37a3b7fhttps://doi.org/10.3390/psycholint8010020
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