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March 26, 2026IEEE Transactions on Visualization and Computer Graphics2 citations

PSAvatar: A Point-Based Shape Model for Real-Time Head Avatar Animation With 3D Gaussian Splatting

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ZZZi-Ming ZhaoZBZhang BaoQLQing Li

Key Points

  • The aim is to develop a framework for creating high-fidelity, real-time animatable head avatars using 3D Gaussian representation.
  • Introduced a Point-based Shape Model (PSM) for 3D head representation.
  • Converted FLAME mesh to points for enhanced geometrical flexibility.
  • Aligned points with head shapes in an analysis-by-synthesis manner.
  • Utilized 3D Gaussian for detailed representation and rendering of avatars.
  • PSAvatar successfully reconstructed high-fidelity head avatars of various subjects.
  • Demonstrated capability for real-time animation without compromising quality.
  • Achieved effective modeling of complex non-facial structures such as eyeglasses and hairstyles.

Abstract

Despite much progress, achieving real-time highfidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as eyeglasses and hairstyles, while neural implicit models suffer from deformation inflexibility and rendering inefficiency. Although 3D Gaussian has been demonstrated to possess promising capability for geometry representation and radiance field reconstruction, applying 3D Gaussian in head avatar creation remains a major challenge since it is difficult for 3D Gaussian to model the head shape variations caused by changing poses and expressions. In this paper, we introduce PSAvatar, a novel framework for animatable head avatar creation that utilizes discrete geometric primitive to create a parametric shape model and employs 3D Gaussian for fine detail representation and high fidelity rendering. The parametric shape model is a Point-based Shape Model (PSM) which uses points instead of meshes for 3D representation to achieve enhanced representation flexibility. Specifically, PSM first converts the FLAME mesh to points by sampling on the surfaces as well as off the meshes to enable the reconstruction of not only surface-like structures but also complex geometries such as eyeglasses and hairstyles. By aligning these points with the head shape in an analysis-by-synthesis manner, the PSM makes it possible to utilize 3D Gaussian for fine detail representation and appearance modeling, thus enabling the creation of high-fidelity avatars. We show that PSAvatar can reconstruct high-fidelity head avatars of varieties of subjects and the avatars can be animated in real-time.

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Cite This Study

Zhao et al. (2026) studied this question.

synapsesocial.com/papers/69c4cc02fdc3bde44891769dhttps://doi.org/10.1109/tvcg.2026.3676544
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