PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
May 6, 2026Remote Sensing0 citationsOpen Access

LiDAR-Guided 3D Gaussian Splatting with Differentiable UDF-Based Regularization for Mine Tunnel Reconstruction

View Full Paper
XWXinyu WuYLYajing LiuMLMei Li

Key Points

  • To develop a framework for reconstructing underground mine tunnels using LiDAR and 3D Gaussian Splatting.
  • Proposed a LiDAR-guided 3D Gaussian Splatting framework for tunnel reconstruction.
  • Implemented a dynamic-object removal strategy with background restoration.
  • Employed LiDAR point clouds to initialize Gaussian primitives in weak-texture areas.
  • Introduced a differentiable unsigned distance field for geometric constraint.
  • Achieved best SSIM in tunnel scenes alongside competitive PSNR and LPIPS.
  • Reduced out-of-bound primitives and improved geometric cleanliness.
  • Effectiveness varies in chamber scenes, with less evident advantages under global metrics.

Abstract

Underground mine tunnels are often characterized by extremely uneven illumination, weak surface textures, and frequent dynamic interference, which severely undermine multi-view photometric consistency and easily induce floating artifacts and spatial divergence in conventional vision-based 3D Gaussian Splatting (3DGS). To address these issues, we propose a LiDAR-guided 3DGS framework for underground tunnel reconstruction based on dynamic-object removal and differentiable unsigned distance field (UDF) regularization. First, a dynamic foreground removal strategy with background restoration is introduced to remove transient foreground disturbances and restore static supervision consistency. Second, LiDAR point clouds are leveraged to initialize Gaussian primitives with a reliable geometric skeleton in weak-texture regions. More importantly, LiDAR priors are further converted into a differentiable UDF field and serve as a persistent geometric constraint. A dual-track mechanism is designed, where continuous geometric attraction pulls mildly deviated Gaussians back toward the physical surface and periodic out-of-bound culling removes severely drifting primitives. Experiments on real underground tunnel and chamber scenes show a clear scene-dependent behavior of the proposed method. In the tunnel scene, the method achieves the best SSIM together with competitive PSNR and LPIPS, while also reducing redundant out-of-bound primitives and improving geometric cleanliness. In the chamber scene, however, its advantages under global full-reference metrics are less evident. These results suggest that the proposed LiDAR-guided and differentiable UDF-regularized framework is particularly beneficial for weak-texture tunnel environments, while further improvement is still needed for chamber scenes with more complex appearance variations.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Wu et al. (2026) studied this question.

synapsesocial.com/papers/69fa98bd04f884e66b53277dhttps://doi.org/10.3390/rs18091386
Ask AI
Helpful
Bookmark
Share
View Full Paper