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August 25, 2025Frontiers in Education0 citationsOpen Access

Gamified hidden-assessment platform for diagnosing ICT competences and supporting career guidance among Kazakhstani high-school students

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НТН. К. ТокжигитоваGJGulzhan JarassovaATAinur Tokzhigitova

Key Points

  • Eighty-three percent of students achieved at least medium mastery in ICT skills due to gamified assessment.
  • Participants reported high motivation scores of 5.6 out of 7 and usability scores of 76 out of 100, indicating robust engagement with the platform.
  • A 6-week field trial involved 1,865 grade-11 learners, capturing gameplay logs to derive Rasch-weighted mastery scores.
  • Results highlight the potential of gamified platforms to modernize career guidance in educational systems undergoing digital transformation.

Abstract

Digitization is reshaping Kazakhstan's labor market; yet school-based career guidance still relies on paper inventories that fail to uncover students' latent interests in emerging technology domains. We developed Game for Career Guidance (GCG). This bilingual (web-based) platform combines gamification with hidden assessment to profile upper-secondary pupils' competences in programming, cyber-security, web development, graphics/UX, and computer architecture. A 6-week field trial involved 1,865 grade-11 learners from 45 state schools in Pavlodar. Gameplay logs captured unobtrusive event traces, which were converted to Rasch-weighted mastery scores; post-session surveys measured motivation, usability, and state anxiety. Eighty-three percent of participants reached at least medium mastery in three or more domains, and 92 % completed the tutorial and entered formal play. Mean Intrinsic Motivation Inventory (5.6/7) and System Usability Scale (SUS) (76/100) scores indicated high engagement and usability, while state-anxiety remained low (1.9/5). Hierarchical models showed that flow significantly predicted mastery after controlling for prior GPA. Qualitative feedback echoed these findings and emphasized the value of authentic micro-tasks and a seamless Kazakh–Russian interface. The results demonstrate that gamified hidden assessment can motivate learners and deliver fine-grained evidence for counselors without additional testing time. The open-source architecture offers a readily scalable blueprint for modernizing career guidance in other rapidly digitizing educational systems.

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Cite This Study

Токжигитова et al. (2025) studied this question.

synapsesocial.com/papers/68af5f07ad7bf08b1eae1724https://doi.org/10.3389/feduc.2025.1643246
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