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January 17, 20260 citationsOpen Access

Real-Time Thermodynamics and Humidity Simulation Under Time Scaling, Pause, and Reverse Time in Unreal Engine 5

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AAAlejo Aldrey

Key Points

  • The aim is to develop a thermodynamics-inspired model for simulating humidity and temperature in Unreal Engine 5, while handling various time manipulations.
  • Developed a numerical model for simulating temperature, humidity, and moisture states.
  • Implemented time manipulation features including scaling, pausing, and reversing time.
  • Evaluated performance based on simulation updates across multiple scenarios.
  • Ensured numerical stability and determinism in all time conditions.
  • Achieved a stable and coherent climate simulation behavior under different time manipulations.
  • Demonstrated low runtime cost per simulation update.
  • Prevented non-physical outcomes during time-direction changes.

Abstract

This record contains the paper “Real-Time Thermodynamics and Humidity Simulation Under Time Scaling, Pause, and Reverse Time in Unreal Engine 5”, which presents a real-time thermodynamics-inspired model for simulating temperature, relative humidity, dew point, and related moisture states, designed to integrate cleanly into Unreal Engine 5. The paper focuses on numerical stability and determinism when the engine’s notion of time is manipulated: time scaling (speed-up/slow-down), pause, and reverse time. It documents the system’s invariants, update rules, and implementation considerations needed to prevent discontinuities, drift, and non-physical behavior during transitions and time-direction changes. It also includes a performance evaluation of the runtime cost per simulation update (recalculation event) across multiple scenarios (reported via percentiles), reflecting the fact that the model is not necessarily executed every engine tick and may run only when an update is due. The goal is to provide a reproducible foundation for building coherent climate simulation behavior in UE5, especially for projects where time may be compressed, frozen, or rewound.

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Cite This Study

Alejo Aldrey (2026) studied this question.

synapsesocial.com/papers/696b2672d2a12237a9349aa8https://doi.org/10.5281/zenodo.18260360
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