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January 18, 20260 citationsOpen Access

The Structure of the Tragic Experience of Digital Reality: Interface and Algorithm

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ALAnastasia A. LisenkovaVKVictor E. KukelSUSvetlana Ulyanova

Key Points

  • The research aims to explore how interfaces shape user experiences and expose tragic dimensions in digital environments.
  • Conceptual analysis of the interface as a technological and ontological form
  • Actor-network approach to rationality
  • Semiotic examination of the interface
  • Hermeneutic interpretation of meaning regimes
  • Utilization of Borges’s 'Library of Babel' as a thought experiment
  • Definition of algorithmic predetermination proposed as a repeatable procedure through interface infrastructure
  • Described three-stage architecture: operationalization, network standardization, interface exposition
  • Interface translates probabilistic expectations into practical necessity
  • Identified levels of the tragic: humanity, creator, and 'little man' with characteristic recognition modes
  • Validated Borges’s model for describing normalized attention pathways and loss of surprise

Abstract

The object of this study is the interface as both a technological and an ontological form through which algorithmic procedures are rendered into user experience. This experience is connected to diagnosing a new contour of the tragic within the digital environment – namely, the disproportionality between the “measure of life” and the “measure of procedure” manifested in personalization and access protocols. The methodological framework combines conceptual analysis, an actor-network approach to rationality understood as reproducibility within a network, semiotic examination of the interface, and a hermeneutic interpretation of extra-subjective regimes of meaning. Borges’s “Library of Babel” is employed as a thought experiment. Results:(1) A definition of algorithmic predetermination is proposed as a regime in which a principle becomes operationalized into a repeatable procedure and is consolidated through interface infrastructure; (2) a three-stage architecture of predetermination is described: operationalization, network standardization, and interface exposition; (3) it is demonstrated that the interface makes the measure of procedure affectively tangible and translates probabilistic expectations into practical necessity; (4) levels of the tragic are identified – humanity, creator, and the “little man” – each with characteristic modes of recognizing predetermination; (5) the analytical value of Borges’s model is substantiated for describing normalized pathways of attention and the loss of surprise. Conclusions: The interface functions as a key mediator between the algorithm and lived experience, while tragedy serves as an analytical operator that clarifies already perceptible yet diffuse problems of digital predetermination.

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Cite This Study

Lisenkova et al. (2026) studied this question.

synapsesocial.com/papers/696c7817eb60fb80d13965a3https://doi.org/10.48417/technolang.2025.04.04
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