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January 22, 2026IEEE Transactions on Visualization and Computer Graphics0 citations

AquaHaptics: Hand-based Multimodal Haptic Interactions for Immersive Virtual Underwater Experience

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SYS. YANGSYSang Ho Yoon

Key Points

  • This research aims to improve underwater haptic sensations in virtual reality through a novel multimodal haptic rendering pipeline.
  • Developed a multimodal haptic rendering pipeline
  • Used pneumatic-based gloves for hand-perceivable fluid forces
  • Employed drag and added mass forces based on user motion
  • Defined decaying and damping effects to mimic fluid properties
  • Conducted a perception study to compare effects against traditional physics-based methods.
  • Significant improvement in haptic sensation compared to physics-only methods
  • Achieved high-fidelity fluid rendering with tactile and kinesthetic feedback
  • Enabled more immersive experiences by considering hand regions and motion diversity.

Abstract

With the advancement of haptic interfaces, recent studies have focused on enabling detailed haptic experiences in virtual reality (VR), such as fluid-haptic interaction. However, rendering forces from fluid contact often causes a high-cost computation. Given that motion-induced fluid feedback is crucial to the overall experience, we focus on hand-perceivable forces to enhance underwater haptic sensation by achieving high-fidelity rendering while considering human perceptual capabilities. We present a new multimodal (tactile and kinesthetic) haptic rendering pipeline. Here, we employ drag and added mass forces by dynamically adapting to the user's hand movement and posture with pneumatic-based haptic gloves. We defined decaying and damping effects to indicate fluid properties caused by inertia and confirmed their significant perceptual impacts compared to using only physics-based equations in a perception study. By modulating pressure variations, we reproduced fluid smoothness via exponential tactile deflation and light fluid mass via linear kinesthetic feedback. Our pipeline enabled richer and more immersive VR underwater experiences by accounting for precise hand regions and motion diversity.

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Cite This Study

YANG et al. (2026) studied this question.

synapsesocial.com/papers/6971bd26642b1836717e1d46https://doi.org/10.1109/tvcg.2026.3652832
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Experience Haptics Seamlessly Across Virtual and Real Worlds2024 · 1 citations
  2. 2Survey on Hand-Based Haptic Interaction for Virtual Reality2023 · 73 citations
  3. 3Feeling the Flow: A Real‐Time Multimodal Visuo‐Haptic Interface for Interactive Fluid Dynamics in XR2026
  4. 4VibGrasp: Spatiotemporal Vibration Based Multimodal Haptic Rendering with a Lightweight Exo-Glove for 3D Shape Perception2026
  5. 5Evaluating Force-based Haptics for Immersive Tangible Interactions with Surface Visualizations2024