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Synapse
February 2, 20260 citationsOpen Access

Exploring VR While Lying Down With People With Physical Disability: The Relationship Between Safety, Comfort, and Experience

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MOMerlin Steven OppKGKathrin GerlingDADmitry Alexandrovsky

Key Points

  • The research aims to understand how individuals with physical disabilities perceive VR while lying down and to enhance its accessibility.
  • Conducted interviews with 12 participants to explore perceptions of VR while lying down.
  • Developed a VR game, Fruit Fisher, designed for use in lying down positions and adaptable movements.
  • Performed an expert review with three individuals with physical disabilities to evaluate the game's experience.
  • Identified key concerns related to safety and comfort when using VR while lying down.
  • Noted that upper-body movement and individual interaction preferences are crucial for user experience.
  • Participants reported an overall enjoyable experience, indicating interest in VR within this context.

Abstract

Using Virtual Reality (VR) while lying down is an opportunity to increase accessibility. In our work, we explore how people with physical disability perceive and experience VR while lying down. First, we present results from an interview study with 12 participants, contextualizing existing design recommendations from the perspective of disability, showing that upper-body movement needs to be prioritized and that individual preferences regarding interaction are important. Second, we leverage these findings to design Fruit Fisher, a VR research game played while lying down, offering adaptable movements and supporting adjustable reclining positions. We conduct an initial expert review of the game with three persons with physical disability that explores how VR while lying down is experienced. Overall, we show that there are unique concerns related to safety and comfort, that movement accessibility varies, but that the overall experience is enjoyable and of interest to persons with physical disability.

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Cite This Study

Opp et al. (2025) studied this question.

synapsesocial.com/papers/6980fe13c1c9540dea80fd9fhttps://doi.org/10.5445/ir/1000190098
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Designing Bespoke VR Input Devices for People With Physical Disability2026
  2. 2Transformative Virtual Reality Games for Adaptive Sports Training: Exploring the Perceptions of Individuals with Mobility Impairments2024 · 6 citations
  3. 3Virtual Reality for Health and Wellbeing of People with Disabilities2024
  4. 4Sitting or Standing in VR: About Comfort, Conflicts, and Hazards2024 · 8 citations
  5. 5Virtual Reality to Engage People with Motor Disability in Leisure-Time Physical Activity: A Scoping Review2026