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February 12, 2026BMC Medical Education0 citationsOpen Access

Incorporating virtual reality in undergraduate internal medicine education: a scoping review of current evidence and implementation strategies

HNHanaa Mahmoud NagdyFMFarah Tamer MassoudSMSeifeldin Ata Moheyeldin

Key Points

  • This review aims to explore the current use of virtual reality in undergraduate internal medicine education and its educational outcomes.
  • Conducted a scoping review following JBI methodology and PRISMA-ScR guidelines.
  • Performed a comprehensive search across eight databases including PubMed and Scopus.
  • Included studies that addressed VR applications in internal medicine education among undergraduate medical students.
  • Data extraction and thematic analysis were conducted on selected studies.
  • Nine studies met the inclusion criteria from a total of 1343 screened records.
  • VR applications included teaching clinical reasoning, procedural skills, and emergency management.
  • VR was linked to improved student engagement, satisfaction, and knowledge retention.
  • Advantages of VR include scalability, safety, and cost-effectiveness, while limitations involve technical challenges and high costs.

Abstract

Abstract Background Virtual reality (VR) is increasingly recognized as a valuable tool in undergraduate medical education. It offers immersive, interactive environments that support experiential learning and skill development. However, its specific application in internal medicine education remains variably described. This scoping review aims to explore how VR is currently implemented in undergraduate internal medicine education, identify its educational outcomes, and highlight associated advantages, limitations, and gaps in literature. Methods Following the Joanna Briggs Institute (JBI) methodology and PRISMA-ScR guidelines, we conducted a comprehensive search of eight databases, including PubMed, Scopus, Web of Science, and Embase. Studies were included if they addressed the use of VR in internal medicine education among undergraduate medical students. Data were extracted and analyzed thematically. Results Of 1343 records screened, 9 studies published between 2017 and 2024 met the inclusion criteria. Studies originated from diverse countries and employed immersive and non-immersive VR technologies. Applications included teaching clinical reasoning, procedural skills, and emergency management. VR was associated with improved student engagement, satisfaction, and knowledge retention. Key advantages included scalability, safety, and cost-effectiveness. Limitations included technical challenges, limited physical interaction, and high initial costs. Few studies assessed long-term outcomes or included diverse, low-resource settings. Conclusion VR is a promising adjunct to traditional internal medicine education, enhancing learner engagement and skill acquisition. However, its integration requires addressing technical barriers, ensuring faculty training, and expanding research to include diverse educational contexts and long-term effectiveness.

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Cite This Study

Nagdy et al. (2026) studied this question.

synapsesocial.com/papers/698d6e1a5be6419ac0d5376fhttps://doi.org/10.1186/s12909-025-08536-2
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