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February 19, 2026Educational Technology QuarterlyOpen Access

Methodological quality and reporting practices in gamification research for history education: a critical methodological analysis

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Authors

SKSerhii KorniienkoSSSerhiy O. Semerikov

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Overview

Secondary analysis evaluates methodological quality in gamification studies for history education, indicating significant gaps in reporting.

Key Points

  • The study analyzes the methodological quality of gamification research in history education to identify reporting deficiencies.
  • Conducted a secondary methodological analysis of 74 empirical studies from a systematic review.
  • Developed a Methodological Reporting Quality Score (MRQS) to assess reporting completeness.
  • Re-analyzed risk-of-bias assessments across three adapted ROBIS domains.
  • Mean MRQS was 4.31 out of 10, showing substantial gaps in reporting.
  • Least satisfied criteria included effect sizes (9.5%) and clear definitions of gamification (14.9%).
  • 83.8% of studies had a high risk-of-bias overall, particularly in sampling and selection.

Cite This Study

Korniienko et al. (2026) studied this question.

synapsesocial.com/papers/6996a768ecb39a600b3ed038https://doi.org/10.55056/etq.1126
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