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February 21, 2026Computers in Human Behavior0 citationsOpen Access

Official onsite event versus unofficial streaming: Understanding the wellbeing formation in esports spectatorship

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SKSungkyung KimHHHee Jung Hong

Key Points

  • The research aims to understand the relationship between motivations and psychological benefits in esports spectatorship across two viewing contexts.
  • Conducted a cross-sectional survey of 400 South Korean esports consumers
  • Divided participants evenly between official onsite events and unofficial online streams
  • Employed partial least squares structural equation modelling to analyze relationships
  • All motivations predicted flow for onsite spectators
  • Only skill-based and relationship-based motivations influenced flow for online viewers
  • Entertainment-based motivations enhanced wellbeing in both contexts
  • Flow experience significantly contributed to wellbeing in both groups
  • Multigroup analysis showed no significant differences between onsite and online viewing contexts

Abstract

This study explores how esports spectators' motivations lead to psychological benefits in two settings: official onsite events and unofficial online streams. The benefits examined are flow experience and subjective wellbeing. A professional research company conducted a cross-sectional survey of 400 South Korean esports consumers with 200 per viewing context. We used partial least squares structural equation modelling (PLS-SEM) to test the hypothesised relationships. The results showed that all three motivations predicted flow for onsite spectators, while only skill-based and relationship-based motivations influenced flow for online viewers. Entertainment-based motivations directly enhanced wellbeing in both contexts, while relationship-based motivations predicted wellbeing only for online viewers. Flow experience contributed significantly to wellbeing in both groups and fully mediated the skill-based motivation-wellbeing relationship. Despite these variations, multigroup analysis showed no significant differences between viewing contexts. These findings demonstrate that fundamental psychological mechanisms remain consistent across viewing contexts. • Flow experience fully mediates the relationship between skill-based motivations and wellbeing for both official onsite spectatorship and unofficial online viewership. • Entertainment-based motivations of esports consumption directly enhance wellbeing for both viewing contexts. • Permutation multigroup analysis confirms that the psychological pathway from motivation to wellbeing is consistent, showing no significant structural differences between onsite and online viewing contexts. • The study validates and extends Barney and Pennington's (2023) second order motivational framework in two different viewing contexts.

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Cite This Study

Kim et al. (2026) studied this question.

synapsesocial.com/papers/69994aab873532290d01f08ehttps://doi.org/10.1016/j.chb.2026.108950
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