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February 25, 2026Emerging Media0 citationsOpen Access

Black Myth: Wukong in Heteroglossia: Video Adaptations as Articulations and Remediated “Fan Journalism”

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ZZZixuan ZhuYYYihang YanDLDanqi Lu

Key Points

  • This research explores how video adaptations of Black Myth: Wukong reflect community bonding and reshape the game's global perception.
  • Conducted digital ethnography of prominent creators on platforms like Bilibili and YouTube.
  • Analyzed community interactions and their impact on the game's narrative and image.
  • Examined the role of nationalism in fan practices and video adaptations.
  • Video adaptations transformed the game into a transmedia heteroglossia, moving beyond a single narrative.
  • Creators significantly repurposed symbols for alternative narratives and collective identities.
  • 'Cloud-gaming' culture revealed a facade of equality, yet highlighted disparities between players and viewers.

Abstract

In contemporary game fandoms, sharing news, reactions, and gameplay videos serves as a personalized affective record and a semipublic practice of community bonding. The release of Black Myth: Wukong catalyzed such practices at scale: creators on Bilibili and YouTube circulated walkthroughs, edited clips, and commentary that drew large cohorts of “cloud gamers.” Interactions among these communities significantly reshape the game's global image. Through digital ethnography of leading creators and their interaction cultures, this study approaches video adaptations as both discourse and a form of fan-driven “entertainment journalism.” We analyze heterogeneous practices—across narrative, technology, and nationalism—to show how adaptations on platforms reconfigure the game from a singular “central text” into a transmedia heteroglossia. Within this arena, the game's story of resistance fragments into symbolic, non-narrative signifiers: domestically adopted into nationalist narratives, and globally operating as a metonym for “China.” Yet the same symbols are continually repurposed by creators and viewers to generate alternative articulations, transnational solidarities, and inclusive participation, including players and audiences constrained by various barriers. The “Wukong” imaginary crystallizes this ambivalence, being at once a nationalist emblem, an assertion of individual agency, and a marker of collective fan identity. The resulting fan-curated archive thus functions as a living cyberinfrastructure that documents and circulates noninstitutional cultural knowledge. Concurrently, “cloud-gaming” spectatorship produces an illusion of equality while maintaining the stratification between players and viewers. By introducing an East Asian fandom perspective, this article demonstrates how nationalist mediation can paradoxically incubate transnational heteroglossia.

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Cite This Study

Zhu et al. (2026) studied this question.

synapsesocial.com/papers/699e90eff5123be5ed04e318https://doi.org/10.1177/27523543261425261
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