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February 25, 2026ACM Transactions on Information Systems0 citations

CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations

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XLXiping LiAYAier YangJMJianghong Ma

Key Points

  • The aim is to enhance game recommender systems by balancing accuracy and diversity while addressing player-game interaction disparities.
  • Development of CPGRec+ with two new modules: Preference-informed Edge Reweighting and Preference-informed Representation Generation.
  • Utilization of graph neural networks to analyze player-game relationships while mitigating over-smoothing issues.
  • Leveraging large language models to generate contextualized game and player descriptions based on personal preferences.
  • CPGRec+ shows improved accuracy and diversity compared to existing state-of-the-art models on Steam datasets.
  • The Preference-informed Edge Reweighting module effectively reduces over-smoothing in graph convolutions.
  • The Preference-informed Representation Generation module enhances player and game representation accuracy.

Abstract

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players’ personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on two Steam datasets demonstrate CPGRec+’s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.

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Cite This Study

Li et al. (2026) studied this question.

synapsesocial.com/papers/699e919cf5123be5ed04f358https://doi.org/10.1145/3789264
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