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February 28, 2026City and Environment Interactions0 citationsOpen Access

Tehran Playable: Leveraging Synthetic Urbanism and Gamified Co-Creation for adaptive city planning

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EDEhsan Dorostkar

Key Points

  • This research aims to propose a new approach to urban planning by integrating gamified co-creation and synthetic urbanism.
  • Conceptual proposal for integrating gamified co-creation with synthetic urbanism principles.
  • Utilization of digital twin models alongside VR and AR technologies.
  • Engagement of citizens, spatial planners, and political leaders in collaborative design.
  • Proposed synthesis offers a novel method for stakeholder engagement in city planning.
  • Fills a gap in existing practices for urbanization challenges in complex cities like Tehran.

Abstract

Tehran is grappling with a host of unique urbanization challenges that require innovative spatial planning practices that transcend conventional top-down spatial planning. This Short Communication presents a conceptual proposal for a novel synthesis: combining Gamified Co-creation with the principles of Synthetic Urbanism to transform Tehran into a playable co-creation space. While digital twin solutions and citizen-driven spatial planning ideas have both evolved independently, their integration as a pragmatic tool for stakeholder engagement through high-fidelity synthetic models is novel. By combining digital twin models and VR and AR models infused with game design principles, this suggested solution engages citizens, spatial planners, and political leaders alike for the collaborative design of spatial solutions for Tehran. The significance of this synthesis, according to this research, is that it fills a pressing gap in the current state of spatial planning for complex cities such as Tehran.

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Cite This Study

Ehsan Dorostkar (2026) studied this question.

synapsesocial.com/papers/69a286850a974eb0d3c0175bhttps://doi.org/10.1016/j.cacint.2026.100322
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