PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
March 14, 2026Computer Animation and Virtual Worlds0 citations

A Cost‐Effective Arduino‐Based Interface for Simulating the Gait of Able‐Bodied Individuals, Persons With Disabilities, and Zombies in Immersive Virtual Reality

View Full Paper
JKJong‐Hyun Kim

Key Points

  • The research aims to develop a low-cost interface to simulate human gait in virtual reality, enhancing user experience.
  • Developed an Arduino-based walking interface that detects walking motions
  • Analyzed acceleration data from a gyroscope sensor to reflect movements in VR
  • Integrated data with Unity3D to synchronize animations
  • Implemented Bluetooth connectivity for multi-user interaction
  • Achieved real-time synchronization of user movements in the virtual environment
  • Provided immersive experiences for users with mobility impairments
  • Demonstrated high compatibility across various mobile devices

Abstract

ABSTRACT This study proposes a low‐cost, Arduino‐based walking interface designed to enhance user immersion in virtual reality (VR) content. The interface detects various walking motions such as walking, running, and limping, and reflects these movements in the virtual environment to deepen the user's sense of immersion. To achieve this, a sensor device based on Arduino was developed to analyze acceleration data from a gyroscope sensor. This data was then integrated with the Unity3D engine to synchronize character animations and first‐person visual effects. Additionally, a multi‐user environment was implemented using Bluetooth connectivity with mobile devices, allowing both head‐mounted display (HMD) and non‐HMD users to share the same virtual experience. Owing to its low cost and high compatibility, this interface can provide an immersive VR experience not only for general users but also for those with mobility impairments, suggesting its potential for applications in fields such as healthcare, education, and psychological rehabilitation.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Jong‐Hyun Kim (2026) studied this question.

synapsesocial.com/papers/69b4fc33b39f7826a300ceb4https://doi.org/10.1002/cav.70103
Ask AI
Helpful
Bookmark
Share
View Full Paper