Deaf and Hard-of-Hearing (DHH) students face persistent barriers in geometry education due to instructional approaches that inadequately support visual communication and embodied learning. This study examined DHH students’ experiences with GeoMETriA, a metaverse-based geometry learning platform integrating sign language instruction, three-dimensional visualization, and avatar-mediated interaction. Guided by the Cognitive Affective Model of Immersive Learning (CAMIL), a multi-phase qualitative design was employed, including pre-workshop interviews with four special education teachers and post-workshop focus group discussions with seven DHH secondary students following a four-session learning workshop. The findings indicate that gamified activities and peer collaboration enhanced interest and sustained engagement, while avatar customization supported embodiment and a sense of presence. Students described progression from initial uncertainty to greater confidence through practice and scaffolded support. However, cognitive and usability challenges emerged, particularly concerning sign language video pacing, navigation complexity, and limited instructional scaffolding. The study contributes theoretically by extending CAMIL-informed interpretations to sign-supported metaverse learning, empirically by documenting how engagement, embodiment, and self-efficacy develop during immersive geometry learning, and practically by offering design implications including adjustable sign language delivery, structured scaffolding, and culturally responsive avatar options. These findings suggest that metaverse-based platforms hold promise for supporting DHH learners when accessibility and learner-centered principles are embedded as foundational design considerations.
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Chong et al. (Mon,) studied this question.
www.synapsesocial.com/papers/69ba434a4e9516ffd37a450d — DOI: https://doi.org/10.3390/socsci15030191
Ai Peng Chong
Kung-Teck Wong
Kong Liang Soon Vestly
Social Sciences
Sultan Idris Education University
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