This review considers Houghton’s edited volume, Teaching the Middle Ages Through Modern Games (2022). The collection explores how games — ranging from historical simulations to fantasy-inspired narratives — can effectively be used to teach various aspects of the Middle Ages. By analyzing the theoretical underpinnings, pedagogical strategies, and practical case studies presented in the volume, this review contributes to the debate on how to innovate educational practices as well as the discussion on the legitimacy of games within the context of higher education.
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Morgan Pearce
Davide Pafumi
University of Lethbridge
Digital humanities quarterly
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Pearce et al. (Fri,) studied this question.
synapsesocial.com/papers/69bf898bf665edcd009e94c2 — DOI: https://doi.org/10.63744/m95tfxwsnp2y
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