This presentation is an educational Unity 3D tutorial created by Rawda Ahmed at Southern Methodist University (SMU). It provides a step-by-step guide for building a simple queue system simulation in Unity within a virtual reality (VR)-oriented 3D environment. The tutorial covers Unity installation and setup, project creation, scene preparation, construction of an airport-hall simulation environment, queue and service counter markers, NavMesh configuration, importing and preparing 3D passenger prefabs, creating a CSV-based behavior schedule, and connecting C# scripts to manage passenger arrivals, queue movement, and service operations. The tutorial is intended for beginners learning Unity 3D, simulation design, and basic agent-based behavior in interactive environments.
Rawda Ahmed (Wed,) studied this question.