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March 29, 2026Applied Sciences1 citationsOpen Access

Effectiveness of Experience-Sharing Group Learning in Deep Reinforcement Learning

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KMKeita MuroyaMIMakoto IkedaANAkira Notsu

Key Points

  • This research aims to investigate the impact of an experience-sharing framework on learning efficiency in agents with different computational capabilities.
  • Implemented a shared experience replay memory for multiple agents in CartPole and Super Mario Bros environments.
  • Conducted two-agent and three-agent experiments with low-performance and high-performance agents.
  • Analyzed performance metrics, including steps taken and Q-values, at fixed environment-step budgets.
  • Low-performance agent improved performance from 93.3 to 184.4 steps and further to 196.5 steps with three agents.
  • High-performance agent maintained comparable results, though some group conditions underperformed solo.
  • Q-value analysis indicated significant early learning acceleration for agents in shared learning settings.

Abstract

Deep reinforcement learning faces a critical trade-off between computational cost and performance. This study proposes an experience-sharing group-learning framework in which multiple agents with different network sizes collaboratively learn a single task through a shared experience replay memory. Unlike conventional multi-agent approaches that assume homogeneous agents, our method enables agents with different computational capabilities to share experiences, allowing low-performance agents to benefit from high-performance agents’ quality experiences. The proposed method was evaluated in CartPole and Super Mario Bros environments. In CartPole two-agent experiments, the low-performance agent (Agent16, 404 parameters) achieved approximately 2× performance improvement (93.3 to 184.4 steps) through group learning, while the high-performance agent (Agent64, 4676 parameters) maintained comparable performance, though several group conditions fell below the solo 200-step result. Three-agent experiments further improved Agent16 to 196.5 steps with reduced variance. Under step-matched comparisons in Super Mario Bros, the low-capacity agent benefits from experience sharing beyond solo baselines that consume roughly twice as many steps, while the high-capacity agent remains broadly comparable between group and solo. Claims are limited to step-based normalisation. Q-value analysis revealed accelerated early learning, with Q-values increasing by +10.1 (Mario) and +7.7 (Luigi) at 1 million steps. These results demonstrate that experience-sharing group learning can improve learning efficiency for resource-constrained agents under a fixed environment-step budget.

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Cite This Study

Muroya et al. (2026) studied this question.

synapsesocial.com/papers/69c8c43ede0f0f753b39ef1fhttps://doi.org/10.3390/app16073250
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