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April 3, 2026Open Access

D2.2 - Analysis of the spatial distribution of the video game industry in Europe

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Authors

EBEnrico BertacchiniCMCecilia MaroneroPPPier Paolo Patrucco

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Overview

This report analyzes spatial organization and clustering dynamics of the video game industry in Europe, highlighting data challenges and regional patterns.

Key Points

  • The report aims to map the video game industry in Europe while addressing limitations in data availability and classification methods.
  • Implemented a data-driven approach to identify and geo-locate video game companies
  • Conducted quantitative spatial analysis of the industry at the NUTS-2 level
  • Used text-similarity matching to combine and harmonize company information from various sources
  • Developed a company database to reveal distribution by Standard Industrial Classification (SIC) codes
  • Mapped a spatially representative sample of 4000 video game companies across Europe
  • Identified substantial regional specialization patterns with 62 regions showing varying degrees of specialization
  • Highlighted that 41.44% of firms fall under 'Computer programming activities' SIC code
  • Revealed challenges in data collection due to lack of consistency in business registers across countries

Cite This Study

Bertacchini et al. (2025) studied this question.

synapsesocial.com/papers/69cf5e115a333a821460c3cfhttps://doi.org/10.5281/zenodo.19351254
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