This report analyzes spatial organization and clustering dynamics of the video game industry in Europe, highlighting data challenges and regional patterns.
Key Points
The report aims to map the video game industry in Europe while addressing limitations in data availability and classification methods.
Implemented a data-driven approach to identify and geo-locate video game companies
Conducted quantitative spatial analysis of the industry at the NUTS-2 level
Used text-similarity matching to combine and harmonize company information from various sources
Developed a company database to reveal distribution by Standard Industrial Classification (SIC) codes
Mapped a spatially representative sample of 4000 video game companies across Europe
Identified substantial regional specialization patterns with 62 regions showing varying degrees of specialization
Highlighted that 41.44% of firms fall under 'Computer programming activities' SIC code
Revealed challenges in data collection due to lack of consistency in business registers across countries