This paper focuses on transmedia character analysis with motion capture technology from both a theoretical and practical point of view. The characters analyzed here are non-human characters based on the transmedia project called “MONOLOVE” by G. Nikopoulos, applying a case study of rigging non-human characters to determine the character's range of motion and record its actions, gestures and movement. Characters are an important part of current entertainment media culture. This ubiquity of characters also leads to a strong need for this study to offer a proposal for thinking about characters and their relationships in different digital media. A greater challenge is the study and implementation of non-human characters since an attempt is made to animate them via human movements and adapt the non- human characters (centaurs) into the transmedia project “MONOLOVE” in animation, computer games, and interactive installations. Using the Rokoko Smartsuit Pro (v.1) to capture the human movement, fixing minor errors inside the Rokoko Studio thanks to the live preview of the motion applied to the chosen virtual character (centaur, raven), then going through Blender 3.4 and / or Unity, this paper describes the pipeline implemented for the project “MONOLOVE”, that may be adaptable to diverse digital media, animation films, computer games and interactive installations, using the same dynamic process.
Nikopoulos et al. (Tue,) studied this question.