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April 8, 20260 citationsOpen Access

Deterministic Frame Stability via DAG Scheduling

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KRKara Rawson

Key Points

  • The aim is to establish a formal architectural framework for achieving stable frame delivery within an engine by using DAG scheduling techniques.
  • Developed a discrete timing contract for predictable frame ticks.
  • Compiled a render graph to optimize resource management and execution order.
  • Implemented a greedy job scheduler for managing parallel tasks based on dependency.
  • Formalized Vulkan swapchain handling as a bounded producer-consumer model.
  • Regularized simulation maintenance through a sampled DAG to enhance safety and performance.
  • Showed that jitter in frame delivery can be reduced to diagnosable outliers.
  • Demonstrated that frame duration is limited by critical paths in the execution process.
  • Established that the system ensures consistent frame delivery regardless of hardware performance.

Abstract

This paper, titled "Deterministic Frame Stability via DAG Scheduling," provides a formal architectural account of how the C.A.T. engine treats stable frame delivery as a provable design invariant rather than a byproduct of hardware performance. The research argues that frame stability is achieved through a formal control stack consisting of a timing system that advances a monotone frame tick, a weighted render DAG, a greedy job scheduler, and a bounded swapchain queue. The core contributions of the paper include: A Discrete Timing Contract: The engine advances time on a discrete lattice, clamping delta times to ensure a predictable "target-rate frame contract". Formal Render Graph Compilation: The system transforms a declarative list of passes into a topological execution order, performing resource culling and lifetime-based memory aliasing to reduce churn and spikes. Graph-Theoretic Job Scheduling: Parallel work is managed through a greedy list-scheduler that uses dependency-satisfied ready sets and work-stealing to bound execution time by the weighted critical path of the job graph. Swapchain Back-Pressure: The paper formalizes the Vulkan swapchain as a bounded producer-consumer buffer, proving that this boundary prevents the CPU from outrunning the display cadence. Physics Stage Regularization: Simulation maintenance is modeled as a periodically sampled DAG, allowing for amortized costs and parallel safety through read-only ECS snapshots. The paper synthesizes these subsystems into an end-to-end frame bound equation, demonstrating that frame duration is limited by the longest declared critical paths and explicit synchronization points. By narrowing the runtime surface compared to general-purpose engines, the authors show how jitter can be transformed from a structural default into a diagnosable, explainable outlier. The result is an engine architecture where the frame is not just fast, but scheduled, bounded, and back-pressured by construction.

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Cite This Study

Kara Rawson (2026) studied this question.

synapsesocial.com/papers/69d5f13674eaea4b11a7aba8https://doi.org/10.5281/zenodo.19427345
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