Scalable production of interactive 3D assets is a key requirement for XR-based applications, yet the functional integration of GenAI-generated assets into game engines remains challenging for non-expert users. This article proposes and validates a Prompt-to-Trigger workflow that links GenAI-based asset ideation and generation with the implementation of basic interactive behaviors (triggers) in accessible XR platforms. The study adopted a qualitative and exploratory approach, using systematic observation throughout a two-stage development process. This process included an initial phase where 3D assets were generated and refined using tools such as Tripo AI and Meshy, followed by an optimization stage to ensure compatibility with Blender and XR environments like A-Frame and Godot, and subsequently, the creation of AI-powered activation scripts. The results show that GenAI’s current 3D outputs frequently exhibit topological inconsistencies and rigging errors that compromise performance and real-time interoperability, requiring cleanup and optimization before deployment. The Prompt-to-Trigger workflow formalizes this bridge, positioning AI assistance as a functional layer for iterative logic generation. The resulting model provides non-expert creators with structured, actionable framework to prototype complex XR experiences for applied domains like education and multimedia communication.
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Tamayo et al. (Tue,) studied this question.
www.synapsesocial.com/papers/69d894526c1944d70ce05328 — DOI: https://doi.org/10.3390/multimedia2020006
Jose Luis Rubio Tamayo
M Rico Bernal
Universidad Nacional Autónoma de México
Asociación Española de Urología
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