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April 23, 2026IEEE Transactions on Haptics0 citations

VibGrasp: Spatiotemporal Vibration Based Multimodal Haptic Rendering with a Lightweight Exo-Glove for 3D Shape Perception

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HLHojeong LeeEKEunho KimRKRachel Kim

Key Points

  • This research aims to improve 3D shape perception through advanced haptic feedback in extended reality environments.
  • Developed a method for synchronizing spatiotemporal vibrotactile and kinesthetic feedback.
  • Created a lightweight exoskeleton glove with vibration actuators for unobstructed motion.
  • Conducted perception and user-experience studies to evaluate effectiveness.
  • Demonstrated consistent associations between haptic feedback patterns and perceived shapes.
  • Achieved higher user ratings for realism, satisfaction, and harmony compared to previous methods.

Abstract

Haptic feedback has been employed to enhance shape perception during grasp interactions, improving immersion and task performance in extended reality (XR). Although wearable devices offer precise multi-phalangeal haptic feedback, their bulkiness and complexity often hinder practicality. In addition, fingertip-based tactile feedback often limits users' ability to perceive a continuous and sequential sensation across the finger surfaces during power grasp. We present a haptic shape rendering method that synchronizes spatiotemporal vibrotactile feedback across multiple phalanges with 1-DOF kinesthetic feedback. Using the funneling illusion and duration-modulated vibration patterns, our approach delivers sequential, continuous sensations along the finger to render various shapes. We also develop a lightweight exoskeleton glove with two dorsal-mounted vibration actuators designed to transmit feedback to the ventral surfaces without obstructing motion. Two perception studies demonstrated consistent shape associations and clear preferences for specific patterns. A VR user-experience study further showed that our method achieved higher ratings for realism, satisfaction, and harmony than prior approaches. These findings offer insights into improving immersive and efficient haptic shape rendering in XR.

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Cite This Study

Lee et al. (2026) studied this question.

synapsesocial.com/papers/69e9b62685696592c86eae33https://doi.org/10.1109/toh.2026.3685691
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

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  5. 5Haptics-mediated virtual embodiment: Impact of a wearable avatar-controlling system with kinesthetic gloves on embodiment in VR2024 · 10 citations