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April 26, 2026Applied Sciences0 citationsOpen Access

A Multi-Robot Spatial Augmented Reality Sandbox with Virtual Sensors for Computational Thinking Education

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JMJesús Lárez MataPGPablo GaraizarAEAndoni Eguíluz

Key Points

  • This research aims to explore how a spatial augmented reality framework can enhance computational thinking and understanding of robotics among students.
  • Developed a Multi-Robot Spatial Augmented Reality sandbox with virtual sensors and actuators.
  • Implemented using Microsoft MakeCode with specialized software extensions.
  • Conducted qualitative user studies and technical characterizations of system components.
  • Achieved positioning sensor accuracy of over 99% with precision margin of ±0.1 cm.
  • User studies indicate significant improvement in students' understanding of distributed programming concepts.
  • Findings suggest reduced entry barriers for novice learners in collective robotics.

Abstract

In this paper, we introduce an immersive Spatial Augmented Reality (SAR) arena where multiple mobile robots interact with virtual sensors and actuators, enabling novice students to explore distributed and parallel algorithms. The arena uses overhead projection to display virtual objects (e.g., walls, targets, and sensor fields) onto a physical workspace, while robots (Smart Cutebot controlled by Micro:bit) operate under both physical and projected inputs. This framework is implemented via specialized software extensions for Microsoft MakeCode, offering varying levels of abstraction suitable for both novice learners and advanced researchers. The system’s effectiveness is validated through technical characterization of its positioning sensors (achieving an accuracy of over 99% and a precision margin of ±0.1 cm) and qualitative user studies with primary and university-level students. The findings suggest that the virtualization of robotic components through SAR significantly lowers the entry barrier for understanding distributed programming and collective robotics while fostering the development of computational thinking through immersive, collaborative interaction.

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Cite This Study

Mata et al. (2026) studied this question.

synapsesocial.com/papers/69edabdf4a46254e215b3c55https://doi.org/10.3390/app16094145
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