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April 27, 2026Proceedings of International Structural Engineering and Construction0 citations

Steam for Climate Action: Creativity and Collaborative Work in Civil Engineering

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JVJavier Vasquez-MonterosCGCarola Gordillo

Key Points

  • This research aims to assess the impact of a STEAM-based approach on student engagement and learning outcomes in civil engineering education.
  • Implemented STEAM-based educational innovation in an Engineering Drawing course for civil engineering students at UTPL.
  • Students developed climate-change-themed board games in AutoCAD as a collaborative project, replacing traditional assignments.
  • Used variance-robust statistical tests (Welch’s t and Mann–Whitney) to compare outcomes with a historical cohort.
  • Final grades showed modest practical differences compared to the traditional methodology, p<0.05.
  • Positive student feedback highlighted improvements in creativity, collaboration, and climate awareness, p<0.01.
  • Challenges included workload balance and assessment alignment.

Abstract

This study evaluated a STEAM-based educational innovation implemented in an undergraduate Engineering Drawing course for Civil Engineering students at Universidad Técnica Particular de Loja (UTPL). The intervention centered on the design and prototyping of climate-change-themed board games developed in AutoCAD, replacing a conventional drawing assignment. Students collaborated in small teams with defined roles to emulate professional engineering environments and to foster structured teamwork. Using a project-based learning approach, teams integrated concepts from science, technology, engineering, art, and mathematics to produce playable, content-aligned artifacts addressing climate-change challenges. Academic outcomes were compared with those of a historical cohort taught using a traditional methodology, applying variance-robust statistical tests (Welch’s t and Mann–Whitney). In addition, end-of-course student perceptions of the STEAM activity were analyzed. Results showed differences in final grades of modest practical magnitude and generally positive student perceptions, particularly regarding creativity, collaboration, and climate awareness, alongside identified challenges related to workload balance, time allocation, and assessment alignment. Overall, the experience suggests that STEAM strategies can enhance engagement and contextual learning in early engineering drawing courses while highlighting specific opportunities for pedagogical refinement.

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Cite This Study

Vasquez-Monteros et al. (2026) studied this question.

synapsesocial.com/papers/69eefdd1fede9185760d49f4https://doi.org/10.14455/isec.2026.13(1).epe-02
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