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April 30, 2026Open Access

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Authors

FFFlorian Fürst

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Overview

Analysis reveals varying use of gamification in English teaching resources, suggesting potential for enhanced engagement.

Key Points

  • To investigate the presence and implementation of gamification elements in English textbooks used in Austrian secondary education.
  • Analyzed the textbooks 'More! 4' and 'Easy 4' for gamification components.
  • Conducted a systematic examination of tasks within the textbooks.
  • Proposed adaptations for common tasks using gamification principles.
  • Some gamification elements like cooperation and narrative contexts are present in textbooks.
  • These elements are generally not utilized as part of a consciously playful design.
  • Proposed adaptations aim to enhance engagement through gamified task redesign.

Cite This Study

Florian Fürst (2026) studied this question.

synapsesocial.com/papers/69f2a4b78c0f03fd67763c8chttps://doi.org/10.25365/thesis.81008
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