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May 7, 2026Open Philosophy0 citationsOpen Access

Simulation and Representation: A Thomist Theory of Video Games

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MPMichael Porretta

Key Points

  • This research aims to clarify the relationship between simulation and representation in video games through Thomistic philosophy.
  • Analysis of Jacques Maritain's philosophy and semiotic theory.
  • Examination of the ludology–narratology debate in video game studies.
  • Comparative analysis of representation in video games versus other media.
  • Clarification that simulation is a developed form of representation, not opposed to it.
  • Identification of unique characteristics of video games in terms of representational depth and intimacy.
  • Establishment of how player subjectivity contributes to signification in video games.

Abstract

Abstract This paper draws on the philosophy of Jacques Maritain, a “semiotic Thomist,” to examine lingering issues from the ludology–narratology debate in video game studies. Participants in this debate were explicitly concerned with the compatibility of narrative and play. However, some of their positions anticipated a persistent ambiguity in scholarly accounts of how simulation accomplishes representation. We propose a clarification grounded in Maritain’s Thomistic metaphysics and derived semiotics, arguing that simulation is a highly developed form of representation, not its antithesis. We also articulate what distinguishes video games from other media: they exhibit distinctive representational depth and intimacy. The signified, in terms of its own formal causality, uniquely inheres in the simulative (procedural) sign, while the subjectivity of the player is integrated into the fundament of signification.

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Cite This Study

Michael Porretta (2026) studied this question.

synapsesocial.com/papers/69fbe2f2164b5133a91a23c5https://doi.org/10.1515/opphil-2025-0120
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