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May 9, 2026IEEE Transactions on Visualization and Computer Graphics0 citationsOpen Access

SelfBlending: Artificial Intelligence-driven Augmentation with Hand Interactions for Seamless Reality Blending in Virtual Environments

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AEAhmed ElsharkawyBGBocheon GimAAAya Ataya

Key Points

  • This research aims to improve interaction with real-world objects in virtual reality environments using AI-driven hand tracking.
  • Developed the SelfBlending framework using AI-based hand tracking for object labeling and blending.
  • Evaluated SelfBlending against the default passthrough feature in VR HMDs and the conventional method of removing the HMD.
  • Conducted seated interactions with tabletop-placed items to assess user experience and continuity.
  • SelfBlending significantly enhanced user experience by increasing a sense of presence and improving interaction efficiency.
  • Boosted cross-reality continuity as users could selectively interact with real objects without fully exiting VR.
  • Minimized disruption to the VR experience compared to conventional methods.

Abstract

Accessing real-world objects during immersive virtual reality (VR) experiences remains challenging, as current cross-reality systems often rely on predefined interaction steps, tracking devices/markers, or fixed object setups. They also lack support for personalized object recall, where users can add, remove, or modify real-world items blended into the virtual environment (VE). Many head-mounted displays (HMDs) include passthrough technology to switch between virtual and real worlds, but it often disrupts immersion by requiring a full shift from virtual to real. Thus, maintaining an optimal balance between virtuality and reality is difficult. To address these challenges, we developed SelfBlending, a framework that uses AI-based hand tracking to let users label physical objects through freehand gestures, then blends the selected item into the VE using object recognition, enabling interaction with the relevant real-world object. SelfBlending was evaluated against two common interaction conditions: the default passthrough feature in VR HMDs and the conventional approach of physically removing the HMD to access real-world objects. Results from seated, single-object interactions with tabletop-placed items showed that SelfBlending enhanced user experience by boosting presence, supporting efficient physical interaction, and improving cross-reality continuity. It also enabled selective interaction with real objects while minimizing the disruption of VR experience.

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Cite This Study

Elsharkawy et al. (2026) studied this question.

synapsesocial.com/papers/69fecf16b9154b0b82876217https://doi.org/10.1109/tvcg.2026.3690947
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