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May 18, 2026Virtual Reality & Intelligent Hardware0 citationsOpen Access

DG-4DGS: deformation-graph-constrained 4D Gaussian splatting for temporally stable dynamic rendering

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JCJunyu CHENMSMo SuDWDongdong WENG

Key Points

  • The goal is to enhance temporal stability in dynamic rendering while managing flickering and distortions.
  • Developed DG-4DGS, a 4D Gaussian splatting framework using a deformation graph for alignment.
  • Utilized a multi-head residual decoder to refine Gaussian attributes such as position and color.
  • Evaluated performance using TalkBody4D and Horse datasets, comparing against existing approaches.
  • DG-4DGS achieved significantly higher PSNR and SSIM scores compared to 4DGS and avatar-based methods.
  • The method effectively reduced flickering and cross-frame drift in dynamic features such as hair and clothing.
  • Smaller model size was attained while maintaining fine-detail fidelity without extensive densification.

Abstract

Accurately representing and rendering dynamic scenes over time remains a central challenge in neural rendering and computer graphics. Existing dynamic Gaussian-based methods often suffer from limited temporal consistency, flickering under fast motion, and poor adaptability to non-human structures. To address these issues, we propose DG-4DGS, a deformation-graph-constrained 4D Gaussian splatting framework for temporally stable dynamic rendering. The method anchors all Gaussians in a canonical space and enforces cross-frame geometric alignment through a deformation graph. Based on neighborhood-consistency features, a multi-head residual decoder refines position, rotation/scale, and color attributes to achieve fine-detail fidelity without relying on online densification or pruning. Compared with 4DGS and avatar-based approaches, DG-4DGS achieves higher PSNR (peak signal-to-noise ratio) and SSIM (structural similarity index measure) scores and significantly smaller model size on both the TalkBody4D (human) and Horse (non-human) datasets. It effectively suppresses temporal flickering and cross-frame drift in high-frequency regions such as hair strands, cloth wrinkles, and limb extremities. The framework does not depend on parametric templates, facilitating extension to non-human and complex clothing scenarios, though its performance still depends on deformation-tracking quality and neighborhood topology selection.

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Cite This Study

CHEN et al. (2026) studied this question.

synapsesocial.com/papers/6a0aabc25ba8ef6d83b6f714https://doi.org/10.1016/j.vrih.2026.04.001
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