PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
June 5, 2026Education Sciences0 citationsOpen Access

Bandura in Virtual Reality: Examining Self-Efficacy-Related Learning Through Immersive Classroom Simulations

View Full Paper
ADAnamika DeviJCJennifer Cutri

Key Points

  • This research aims to explore the impact of immersive VR simulations on self-efficacy and readiness in pre-service teachers.
  • Sixty-six postgraduate pre-service teachers engaged in mixed-reality teaching simulations.
  • Participants interacted with avatar children aged 3 to 5 in a realistic virtual classroom.
  • Analysis focused on Bandura's self-efficacy sources through video assessment of teaching practice.
  • Simulation experiences led to a shift from anxiety to improved relational regulation through social-emotional learning.
  • Participants reported enhanced classroom management skills and inclusion practices through repeated simulations.
  • Technology-enabled reflections supported pedagogical adjustments, aiding preparation for real-world teaching.

Abstract

This study investigates how immersive virtual reality (VR) simulations support international postgraduate preservice teachers (PSTs) in preparing for their initial professional experiences in Australian early childhood settings. Positioned within growing concerns about PST readiness, confidence, and cultural adjustment, the study examined the use of VR as a preparatory pedagogical tool. Sixty-six PSTs participated in human-in-the-loop mixed-reality teaching simulations in which they interacted with avatar children aged 3 to 5 in a realistic classroom environment prior to their professional placement. Guided by Bandura’s four sources of self-efficacy, video analysis examined how these simulated experiences contributed to PSTs’ self-efficacy-related practices, decision-making, and cultural readiness. Three themes emerged: (1) a movement from anxiety to relational regulation through social–emotional learning, (2) the use of simulation to bridge the theory–practice gap in classroom management and inclusion, and (3) the role of technology-supported reflection in enabling pedagogical revision through repeatable practice. The findings indicate that the simulation design compressed mastery experiences, modelling, credible feedback, and emotional regulation within a structured learning context. Participants demonstrated opportunities for reflective engagement with classroom dynamics in a low-risk environment before placement, including moments of hesitation, revision, and growing interactional control, highlighting the value of a programme-wide, technology-infused approach to immersive simulation in early childhood initial teacher education. Rather than directly measuring changes in efficacy beliefs, this study shows how mixed-reality rehearsal can operationalise the conditions that support efficacy formation within a repeatable pedagogical environment. In doing so, the paper contributes to current debates on technology-infused teaching by positioning mixed-reality simulation as a coherent model for future-oriented ITE design.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Devi et al. (2026) studied this question.

synapsesocial.com/papers/6a2268f9763171746d5478fdhttps://doi.org/10.3390/educsci16060856
Ask AI
Helpful
Bookmark
Share
View Full Paper

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Improving preservice teachers’ use of instructional practices using mixed reality simulations: A mixed methods study2024 · 6 citations
  2. 2Using virtual reality for teacher education: a systematic review and meta-analysis of literature from 2014 to 20242025 · 22 citations
  3. 3Harnessing the Power of Virtual Reality Experiences as Social Situation of Development to Enrich the Professional Experiences of Early Childhood Pre-Service Teachers2025 · 8 citations
  4. 4Factors affecting the impact of professional development programs on teachers' knowledge, practice, student outcomes & efficacy.2005 · 522 citations
  5. 5Preparing pre-service teachers for classroom practice in a virtual world: A pilot study using Second Life2013 · 60 citations