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April 15, 2026International Journal of Pharmacy Practice0 citations

Pharmacy student opinions of a virtual reality and simulation field trip of a sterile pharmaceutical manufacturing site to support student learning: a survey study

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HBHarriet Bennett-LenaneMDM Trang DamACAimee Coady

Key Points

  • The study aims to gather pharmacy students' opinions on a virtual field trip to a sterile pharmaceutical manufacturing site and assess the usability of the VR tools.
  • Conducted an online survey with Likert-scale and open-text questions.
  • Included 96 undergraduate and postgraduate pharmacy students eligible for study.
  • Calculated System Usability Scale (SUS) scores for virtual tools.
  • Analyzed quantitative data using descriptive and inferential statistics.
  • 82.3% response rate with 79 students completing the survey.
  • 97.4% of students reported satisfaction with the virtual session.
  • 64.6% ranked the VR walkthrough as their favorite tool.
  • 66.7% of those with previous onsite experience supported replacing physical visits with virtual ones.
  • 91.0% expressed interest in further VR and simulation use in pharmacy education.

Abstract

Abstract Introduction Pharmacy educators constantly strive to develop innovative approaches to attain real-world learning experiences for students. The use of virtual reality (VR) and simulation in education is growing, while to date, many of their applications within pharmacy education have focused on clinical pharmacy practice knowledge attainment. However, pharmacy graduates also have a role in improving the health of patients through careers in pharmaceutical drug manufacture. At present logistical barriers exist which limit opportunities for pharmacy students to obtain physical onsite experience in a sterile manufacturing facility during their degree. Accordingly, to support learning and increase accessibility of these sites a virtual field trip was developed. This allowed students to experience a walkthrough of a sterile pharmaceutical manufacturing site using three tools: a VR headset, a 360-video and a desktop video. Aim This study aimed to understand student opinions of the virtual field trip, assess the usability of the VR and simulation tools developed and investigate capacity for a virtual visit to replace a physical visit to a sterile manufacturing site. Methods Ninety-six students were eligible for inclusion. Data from undergraduate and postgraduate students was gathered through an online survey consisting of Likert-scale, multiple-choice and open-text questions. A System Usability Scale (SUS) score was calculated for each VR and simulation tool.1 Responses were coded and analysed quantitatively using descriptive and inferential statistics—whereby p 0.05 denotes statistical significance. Open-text responses were analysed using conventional content analysis as per the steps outlined by Hsieh and Shannon.2 Results The response rate was 82.3% (79/96 students), where 59 undergraduate and 20 postgraduate students responded. Most students (97.4%, n = 76/78) were either extremely satisfied or satisfied with the session. Approximately 60% (59.5%, n = 47/79) of students had no prior experience with VR technology. Almost two thirds (64.6%, n = 50/77) ranked the VR walkthrough as their favourite tool, followed by 360 video walkthrough (19.5%, n = 15/77) and desktop walkthrough (15.6%, n = 12/77) of the facility. Two out of three students (66.7%, n = 12/18) with previous onsite experience agreed the field trip could replace a physical onsite visit. Open-text responses revealed advantages and drawbacks versus a physical visit such as convenience, improved communication of information, lack of human interaction and missing experiences of rules and protocols. A higher proportion of those with no previous onsite experience (43.3%, n = 26/60) reported that the use of VR and simulation enhanced their understanding of sterile pharmaceutical manufacturing versus those with previous onsite experience (16.7%, n = 3/18, p 0.05). All tools displayed acceptable usability, where the desktop walkthrough scored highest with a mean SUS of 79.96 and a grade of A-, indicating ‘superior performance.’ Most students (91.0%, n = 71/78) would welcome wider use of VR and simulation in their pharmacy programme. Conclusion While limited to data from one pharmacy school, positive results obtained highlight potential for VR and simulation strategies to increase educational standards in teaching of sterile compounding. Results will be of interest to pharmacy educators who wish to implement technology to support learning and highlight an alternative strategy to increase accessibility of practice settings during pharmacy programmes.

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Cite This Study

Bennett-Lenane et al. (2026) studied this question.

synapsesocial.com/papers/69df2cb9e4eeef8a2a6b1f2fhttps://doi.org/10.1093/ijpp/riag034.072
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Virtual reality and simulation for the teaching of sterile pharmaceutical manufacturing in pharmacy education: A cross-sectional evaluation of student opinions2026
  2. 2Virtual reality in experiential pharmacy education: A quasi-experimental study2024 · 4 citations
  3. 3A comparative study of the effectiveness of virtual reality-based and text-based training in sterile preparation: pilot trial of early-stage clinical VR study2026
  4. 4VIRTUAL REALITY IN PHARMACY EDUCATION: A REVIEW OF APPLICATIONS, ADVANTAGES, AND FUTURE PROSPECTS2026
  5. 5VIRTUAL REALITY IN PHARMACY EDUCATION: A REVIEW OF APPLICATIONS, ADVANTAGES, AND FUTURE PROSPECTS2026