This study aimed to test whether a serious-game intervention (Bodegus) strengthens the relationship between the perceived usefulness of formal business practices and the intention to formalize these practices. Using a pre-experimental pre-test–post-test design, 38 Peruvian entrepreneurs played Bodegus as part of a workshop on formality and completed a questionnaire measuring the constructs’ perceived usefulness and intention to formalize business practices. The constructs were modeled as second-order composites in the areas of governance/leadership, legal/tax, and accounting/finance. The analysis was conducted using a multi-group Structural Equation Model with the partial least-squares method. Although the group-difference tests were not statistically significant, the relationship between the two variables was stronger in the post-test model, showing higher explanatory and predictive metrics; therefore, the results were interpreted as exploratory. The originality of this study lies in presenting and detailing Bodegus as a serious-game intervention study that tests two opposing normative ethical approaches: virtue ethics and utilitarianism. Its impact consists of offering a replicable design and an analytical approach for ethical/behavioural education on informality, guiding course design, and micro-level policy initiatives aimed at fostering formal business practices.
Building similarity graph...
Analyzing shared references across papers
Loading...
Luis Demetrio Gomez Garcia
Gloria María Zambrano Aranda
Emerson Jesús Toledo Concha
International Journal of Serious Games
SHILAP Revista de lepidopterología
Pontifical Catholic University of Peru
Building similarity graph...
Analyzing shared references across papers
Loading...
Garcia et al. (Fri,) studied this question.
www.synapsesocial.com/papers/69a75ef6c6e9836116a29ff4 — DOI: https://doi.org/10.17083/rtem4q38